Character Concepts

From X-Men: rEvolution
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Check here if you're looking for ideas to get you started with creating a character. Our list of Wanted/Restricted concept may change over time as our game demographics shift.


On Mutations:

rEvolution is a low- to moderately-powered game, based on the more real-world feel of the X-Men movies rather than the comicverse. We stress story and character development far more than superpowers and action sequences. As such, mutations on this game are not at the same power level as mutations in the comic books. Many comic-canon characters will have to be powered down from their comic counterparts to fit in our theme. Also remember that characters do not necessarily start out as powerful as they will eventually become: younger characters should have time to grow and develop in their abilities. Plan ahead. Create milestones for your character's mutation growth. Keep in mind that you will never reach full Phoenix strength as Jean Grey: that kind of world-destroying power will not be approved. Also remember, having a mutation comes with downsides as well. Write limitations and side effects into your character's abilities. Remember that using mutations is exertion just like any other, and takes fuel and energy to maintain. Remember to keep those drawbacks in mind in the course of roleplay!

Common

These character types are not restricted or banned overall; we just have a good number of them on-grid already. New applications incorporating these ideas should consider whether or not to incorporate concepts that already exist in large number in the active population of PCs. We do not keep this list as a disincentive; consider that traits in common with other characters can be a character hook as well!

  • Artists (Visual, i.e. painters, illustrators, etc.)
  • Violinists
  • Fencers
  • Psionic powers (powers that affect the mind -- e.g., telepathy/empathy. Other mental-derived powers sometimes included under psionic such as telekinesis do NOT count, for our purposes -- only powers that affect mental status.)
  • Winged characters
  • Teleportation
  • Shapeshifters
  • Wallcrawling
  • Chromokinetics
  • Healing Factors


Restricted

These character types are only allowed if they conform to the restrictions specified below.

  • Mutations that manifest before puberty. The only allowable exemption for this will be overt physical mutations (purple skin, tail, etc.) that are present from birth.
  • Secret Government Labs in the US or Canada doing experimental research on mutants. Allowable exemptions to this will be Weapon X (Canada) and the Prometheus Project (USA)
  • Original Characters whose backstories are heavily dependent on Marvel canon Characters. (e.g. original characters who are relatives, best friends, mentors/protégés, etc. of canon characters) The allowable exemption to this will be if the history is written the permission of the current, active player of that canon character. If the canon character is not currently being played, this will not be allowed.

Off-Limits For Applications

These are concepts that may pose difficulty to roleplay or alter our current world in drastic ways. We do not allow applications that include these concepts (whether as a PC's own ability or at any point in the backstory.) Approved players who wish to run plots that include these concepts may pitch the idea to the game.

  • Time travel.
  • Reality manipulation.
  • Aliens.
  • Technology of any kind (including biological) that is significantly more advanced than what has been shown to exist in-universe already. (For a list of technological innovations that exist in-universe but not in our world, please check our FAQ.)

Banned

These are concepts that do not fit into our theme, and will not be allowed for use in roleplay at any point.

  • Characters from non-Marvel canons.
  • Celebrities from the real world.
  • Magic users.