Kurt Wagner 1.0: Difference between revisions
From X-Men: rEvolution
Jump to navigationJump to search
Anomalagous (talk | contribs) No edit summary |
Anomalagous (talk | contribs) No edit summary |
||
Line 29: | Line 29: | ||
|- | |- | ||
| | | | ||
{{Tab}}''' | {{Tab}}'''Altered Physiology:''' | ||
Most of Kurt's physical mutation is obvious. He is covered in a fine blue fur that feels much like velvet to the touch. The fur unfortunately doesn't do a great deal to keep him warm, although it does make him thoroughly miserable in the summer or when wet. His eyes have no visible iris, pupil, or sclera, and are an unnatural shade of yellow as well as bioluminescent. His ears are pointed, his incisors are sharp fangs, he has a tail and malformed hands and feet. Beneath the surface, Kurt is far more bendy than the average human, able to hold uncomfortably extreme crouches for long periods of time, or contort himself into truly bizarre positions. His tail is especially bendy, literally able to tie itself into knots and then untie itself again without coming to any harm. He frequently uses it as a substitute for his less nimble hands, especially since he can fold its spade around things and manipulate them that way. His body also has a strange way of interacting with solid surfaces, his hands and feet covered with enhanced gripping surfaces which allow him to cling to walls or even the ceiling--even through clothing--without any trouble. Kurt can remain upside-down indefinitely without feeling any ill effects, and due to the color of his fur is quite good at blending into the shadows, making him excellent at skulking around. He has naturally fluid, quiet motions which are more a result of his mutation than any skill but still lend to his ability to stealth. He is reasonably strong, able to lift his own body weight as well as the weight of another average, adult male with any of his limbs--including his tail--without much trouble. | |||
{{Tab}}'''and it''' | {{Tab}}'''Teleportation:''' | ||
Kurt's teleportation is less subtle. He carries with him at all times the entrance to a personal pocket dimension which surrounds his body and makes him tend to look like he's in more shadows than he is. When he wishes to teleport, Kurt pulls himself into his pocket dimension, traveling at vastly accelerated speeds through it to come out the other side at his destination. Both his departure and his arrival are heralded by a burst of sulfuric scent and purple-black smoke, as well as a distinctive BAMF! sound of displaced air. He cannot repress these effects, and thus can't teleport in 'silence' or secret; he's always going to leave the bamf-cloud behind and it is always going to make that unique noise. Kurt can take passengers with him when he teleports if he pleases. To Kurt the travel through the brimstone dimension is so fast it is negligable, as he literally does not notice it, but for any passenger the fractions of a second spent in a world made of fire and sulfur, with no sense of up or down, is tortorous. Most people feel nauseous after the first BAMF and pass out after three or four in a row. Kurt himself could teleport alone all day without tiring as long as he went for short, line-of-sight jaunts, but taking passengers makes the strain of teleportation exponentially worse. Kurt does not like pushing himself to teleport more than one person at a time, and three adults is his utter limit, after which he will be too nauseous and weak to fight (or do much else) for an hour or so.%r%rIn addition to the amount of mass he can move by BAMFing, Kurt is limited in direction and distance. His connection to the brimstone dimension and his ability to navigate it is somehow tied to magnetic fields, and so Kurt is constrained by the Earth's when he teleports, finding north-south jaunts much easier to accomplish than going east-west. He also has to fight against the spin of the Earth (so going East is harder than going West) and gravity, making jumping straight up the hardest direction of all. The magnetic ties also mean that someone who senses and manipulates magnetic fields with sufficient subtlety may be able to learn to sense Kurt's (albeit very subtle) disruption of them and adjust his trajectory mid-teleport. Without a passenger, two miles is Kurt's utter limit on distance. Add bodies to the equation and he loses distance very quickly. Kurt also prefers not to jump blind: although his mutation does supply him with a momentary and subconscious understanding of the area he's 'porting into, to prevent him from teleporting into a position where a part of his body is inside another object, Kurt is barely aware of this ability and it is not very reliable. Teleporting into a solid object is Kurt's greatest fear, and he utterly refuses to teleport to somewhere he can't see ninety-nine times out of a hundred as a result. Kurt's ability naturally displaces gasses and liquids to make room for his body but does not do the same with solids, instead steering him around them. | |||
Revision as of 20:20, 7 May 2013
| |||||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||||
Logs | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No logs have been posted yet. |