Character Concepts

From X-Men: rEvolution
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Check here if you're looking for ideas to get you started with creating a character. Our list of Restricted concept may change over time as our game demographics shift.


On Mutations:

rEvolution is a low- to moderately-powered game, based on the more real-world feel of the X-Men movies rather than the comicverse. We stress story and character development far more than superpowers and action sequences. As such, mutations on this game are not at the same power level as mutations in the comic books. Many comic-canon characters will have to be powered down from their comic counterparts to fit in our theme. Also remember that characters do not necessarily start out as powerful as they will eventually become: younger characters should have time to grow and develop in their abilities. Plan ahead. Create milestones for your character's mutation growth. Keep in mind that you will never reach full Phoenix strength as Jean Grey: that kind of world-destroying power will not be approved. Also remember, having a mutation comes with downsides as well. Write limitations and side effects into your character's abilities. Remember that using mutations is exertion just like any other, and takes fuel and energy to maintain. Remember to keep those drawbacks in mind in the course of roleplay!

Common

These character types are not restricted or banned overall; we just have a good number of them on-grid already. New applications incorporating these ideas should consider whether or not to incorporate concepts that already exist in large number in the active population of PCs. We do not keep this list as a disincentive; consider that traits in common with other characters can be a character hook as well!

  • Artists (Visual, i.e. painters, illustrators, etc.)
  • Violinists
  • Fencers
  • Psionic powers (powers that affect the mind -- e.g., telepathy/empathy. Other mental-derived powers sometimes included under psionic such as telekinesis do NOT count, for our purposes -- only powers that affect mental status.)
  • Teleportation
  • Electrokinetics
  • Technopaths
  • Characters missing their left eye
  • Survivors of government experimentation programs (see Prometheus)
  • Doctors (both MDs and PhDs)


Restricted

These character types are only allowed if they conform to the restrictions specified below.

  • Mutations that manifest before puberty. The only allowable exemption for this will be overt physical mutations (purple skin, tail, etc.) that are present from birth.
  • Secret Government Labs in the US or Canada doing experimental research on mutants. Allowable exemptions to this will be Weapon X (Canada) and the Prometheus Project (USA)
  • Original Characters whose backstories are heavily dependent on Marvel canon Characters. (e.g. characters who are children, relatives, best friends, mentors/protégés, etc. of canon characters) The allowable exemptions are if the history is written with the permission of the current, active player of that canon character. If the canon character is not currently being played, this will not be allowed.


Off-Limits For Applications

These are concepts that may pose difficulty to roleplay or alter our current world in drastic ways. We do not allow applications that include these concepts (whether as a PC's own ability or at any point in the backstory.) Approved players who wish to run plots that include these concepts may pitch the idea to the game.

  • Time travel.
  • Reality manipulation.
  • Aliens.
  • Technology of any kind (including biological) that is significantly more advanced than what has been shown to exist in-universe already. (For a list of technological innovations that exist in-universe but not in our world, please check our FAQ.)

Banned

These are concepts that do not fit into our theme, and will not be allowed for use in roleplay at any point.

  • Characters from non-Marvel canons.
  • Celebrities from the real world.
  • Magic users.

Featured (Canon) Characters

Our game values original characters as much as feature characters. In the IC world, characters are equally important, regardless of whether they are canon or original creations. Because Feature Characters are often in high demand among players, and because FCs can change hands over the course of their on-game history, the OOC policies regarding FCs are stricter than those regarding OCs. Often, these characters will need to be significantly powered down or revamped from their comics/MCU/XMCU/etc incarnations in order to fit our setting, but FC applications should still be recognizable to the game as a version of their canon counterpart.

FC backstories may include (recognizably canonical) connections to unplayed Marvel characters. They may also include (recognizably canonical) connections to other active FCs -- but they cannot define how these FCs feel about them or how these connections have played out until they discuss it with the active FC's player. For instance, you can include a biological relationship or long-term acquaintanceship, but you may not describe how the characters feel about each other, the closeness of their relationship, or specific shared background events without consultation from the other player involved. If you are unsure whether your planned character will violate this guideline, feel free to ping us on ⁠help and we'll be happy to clarify.

Marvel characters 'not' on this list or FCs are available for application and sandbox-rp.