Client Scripts: Difference between revisions
No edit summary |
No edit summary |
||
Line 23: | Line 23: | ||
The script is easy to install, open the package manager in Mudlet, click install, locate the file. | The script is easy to install, open the package manager in Mudlet, click install, locate the file. | ||
''Known issues:'' | ''Known issues:'' | ||
{{tab}}If the who/where window is scrolled down when a sort button is clicked, the main window must be clicked to refresh the view. Keeping the window scrolled up will help to prevent this, and will usually be the case since offline players are listed at the bottom. | {{tab}}If the who/where window is scrolled down when a sort button is clicked, the main window must be clicked to refresh the view. Keeping the window scrolled up will help to prevent this, and will usually be the case since offline players are listed at the bottom. | ||
''Notes:'' | ''Notes:'' | ||
{{tab}}Once you have typed connect and logged in, the +who command is sent to populate the window, after that typing +who or +where will redirect the output to the window, this is how to update the information that is not calculated. Like idle time & location. You can still get the output in the main window if you type ~who or ~where. | {{tab}}Once you have typed connect and logged in, the +who command is sent to populate the window, after that typing +who or +where will redirect the output to the window, this is how to update the information that is not calculated. Like idle time & location. You can still get the output in the main window if you type ~who or ~where. | ||
{{tab}}If a line has a link it in, than you will see the word 'link' appear next to the line that the link is on, clicking on 'link' will open the link in a browser. | {{tab}}If a line has a link it in, than you will see the word 'link' appear next to the line that the link is on, clicking on 'link' will open the link in a browser. | ||
''Settings:'' | ''Settings:'' | ||
{{tab}}Most of the windows have been sized to fit my screen. However there are /lots/ of settings options in the Initialize script. | {{tab}}Most of the windows have been sized to fit my screen. However there are /lots/ of settings options in the Initialize script. | ||
{{tab}}Communications are moved to the different windows using triggers, more can be added by duplicating the triggers. | {{tab}}Communications are moved to the different windows using triggers, more can be added by duplicating the triggers. | ||
Line 41: | Line 41: | ||
If you have any questions send me a page in game. | If you have any questions send me a page in game. | ||
''Future Plans:'' | ''Future Plans:'' | ||
{{tab}}To add a channels button, where channels can be controlled onscreen, without having to type commands. I.E. gag, join, etc. | {{tab}}To add a channels button, where channels can be controlled onscreen, without having to type commands. I.E. gag, join, etc. | ||
Revision as of 16:11, 2 June 2013
Mudlet
Mudlet Homepage -- Mudlet Downloads
X-Men rEvolution Script - for use with Mudlet 2.1+ - Download
This script (written specifically for the Xmen Mush) is intended to get everything that is not focused around a scene out of the way.
To download click onthe link, then click on download button at top, select direct download. The script is easy to install, open the package manager in Mudlet, click install, locate the file. Known issues: If the who/where window is scrolled down when a sort button is clicked, the main window must be clicked to refresh the view. Keeping the window scrolled up will help to prevent this, and will usually be the case since offline players are listed at the bottom. Notes: Once you have typed connect and logged in, the +who command is sent to populate the window, after that typing +who or +where will redirect the output to the window, this is how to update the information that is not calculated. Like idle time & location. You can still get the output in the main window if you type ~who or ~where. If a line has a link it in, than you will see the word 'link' appear next to the line that the link is on, clicking on 'link' will open the link in a browser. Settings: Most of the windows have been sized to fit my screen. However there are /lots/ of settings options in the Initialize script. Communications are moved to the different windows using triggers, more can be added by duplicating the triggers. Triggers can be unchecked, in which case they display in the main window. If you have any questions send me a page in game. Future Plans: To add a channels button, where channels can be controlled onscreen, without having to type commands. I.E. gag, join, etc. |