Azazel: Difference between revisions
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| style="text-align:center;" | '''''Your god won't save you!'''''<br /><BR /> | |||
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''Altered Physiology:'' | |||
Blood red skin, long ears, pitch black eyes with yellow-orange pupils (that glow slightly), prehensile tail with spade and needle sharp tip. The eyes provide excellent night vision, but when it is in use his eyes will glow red, which is rather obvious in the dark. Physically he is better than human in all areas, stronger, quicker, more agile, higher stamina, faster healing. The faster healing still takes time, what takes a human months to heal will take only weeks for him, this has also slowed down his aging. He does not feel pain, this is part from the physiological changes, and part from all the experiments, torture, and mind manipulation he has endured. Because he does not feel pain, if he is unaware of how bad his wounds are, then he may eventually just pass out. The inability to feel pain and to heal better than a normal human, means that the tortures he endured were much worse that what others may have been subject to. | {{Tab}}Blood red skin, long ears, pitch black eyes with yellow-orange pupils (that glow slightly), prehensile tail with spade and needle sharp tip. The eyes provide excellent night vision, but when it is in use his eyes will glow red, which is rather obvious in the dark. Physically he is better than human in all areas, stronger, quicker, more agile, higher stamina, faster healing. The faster healing still takes time, what takes a human months to heal will take only weeks for him, this has also slowed down his aging. He does not feel pain, this is part from the physiological changes, and part from all the experiments, torture, and mind manipulation he has endured. Because he does not feel pain, if he is unaware of how bad his wounds are, then he may eventually just pass out. The inability to feel pain and to heal better than a normal human, means that the tortures he endured were much worse that what others may have been subject to. | ||
Teleportation | ''Teleportation:'' | ||
Azazel has incredible control over this power, able to traverse distances up to 8 miles, even if he is unable to see the target location. He also deploys this ability in combat, making it difficult for an opponent to predict his moves. While he can take additional passengers with him, each passenger reduces the range by a factor of half. (Thus 3 passengers drops the range to 2 miles). Passengers who are not used to traveling with him may be choke on the fumes or become singed or even burned when passing through the pocket dimension. The pocket dimension is burning flames of sulfur and brimstone, and while the flames can be avoided, the smell can be overwhelming. Years of teleporting and his physiology have made him resistant to heat, flame, and the noxious vapors. He is not immune to heat and flame, just more resistant that a normal human. This has also left him always smelling of sulfur and brimstone, those nearby or with a strong sense of smell will pick up on the scent. When the teleport is activated there is an obvious low pitch pop of air and expulsion of red and black vapors from the pocket dimension, which dissipate quickly and leave behind a noticeable odor for a short time. | {{Tab}}Azazel has incredible control over this power, able to traverse distances up to 8 miles, even if he is unable to see the target location. He also deploys this ability in combat, making it difficult for an opponent to predict his moves. While he can take additional passengers with him, each passenger reduces the range by a factor of half. (Thus 3 passengers drops the range to 2 miles). Passengers who are not used to traveling with him may be choke on the fumes or become singed or even burned when passing through the pocket dimension. The pocket dimension is burning flames of sulfur and brimstone, and while the flames can be avoided, the smell can be overwhelming. Years of teleporting and his physiology have made him resistant to heat, flame, and the noxious vapors. He is not immune to heat and flame, just more resistant that a normal human. This has also left him always smelling of sulfur and brimstone, those nearby or with a strong sense of smell will pick up on the scent. When the teleport is activated there is an obvious low pitch pop of air and expulsion of red and black vapors from the pocket dimension, which dissipate quickly and leave behind a noticeable odor for a short time. | ||
This power can be disrupted or even prevented from being used by concentrated electrical or magnetic fields. This includes electrical powers, magnetic powers, electric fences, power stations, emp weapons, stun/taser weapons. Especially if it is used directly on him. Stronger fields will affect a larger area for purposes of disruption. Thus he tends to avoid areas near large sources of electrical power by going around or over them. | {{Tab}}This power can be disrupted or even prevented from being used by concentrated electrical or magnetic fields. This includes electrical powers, magnetic powers, electric fences, power stations, emp weapons, stun/taser weapons. Especially if it is used directly on him. Stronger fields will affect a larger area for purposes of disruption. Thus he tends to avoid areas near large sources of electrical power by going around or over them. | ||
Vulnerable to Telepathy | ''Vulnerable to Telepathy:'' | ||
Telepaths will find it very easy to enter his mind, read his thoughts, and implant suggestions. This is due to the numerous telepaths that have already been in his head messing with his memories. | {{Tab}}Telepaths will find it very easy to enter his mind, read his thoughts, and implant suggestions. This is due to the numerous telepaths that have already been in his head messing with his memories. | ||
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! Connections | ! Connections | ||
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[[Image:|x150px]] | [[Image:Azazel_2.png|x150px]] | ||
[[Image:|x150px]] | [[Image:Azazel_3.png|x150px]] | ||
[[Image:|x150px]] | [[Image:Azazel_4.png|x150px]] | ||
[[Image:Azazel_5.png|x150px]] | |||
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{| width="100%" class="infobox" style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000" | {| width="100%" class="infobox" style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000" | ||
| colspan="2" | [[ | | colspan="2" | [[File:Azazel_1.png|x375px]] | ||
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| style="border-style: solid; border-width: 1px" class="left" | '''Codename''' | | style="border-style: solid; border-width: 1px" class="left" | '''Codename''' | ||
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| colspan="2" | {{RP Logs | name = {{BASEPAGENAME}} | columns = 3 | ordermethod = gamedate }} | | colspan="2" | {{RP Logs | name = {{BASEPAGENAME}} | columns = 3 | ordermethod = gamedate }} | ||
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! colspan="2" | Mentions | |||
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| colspan="2" | {{RP Mentions | name = {{BASEPAGENAME}} | columns = 3 | ordermethod = gamedate }} | |||
<div class="mw-collapsible mw-collapsed">'''Archived Logs''' | |||
<div class="mw-collapsible-content"> | |||
{{ RP Logs | name = {{BASEPAGENAME}} | columns = 3 | ordermethod = gamedate | namespace = ArchivedLogs }} | |||
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[[Category: | </div></div> | ||
[[Category:Inactive PCs]][[Category:Mutants]][[Category:Brotherhood of Mutants]] |