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{{Tab}}'''Mnemonic Interference:''' If Block can get his hands on a target and maintain contact while concentrating, he can single out memories within the target and either block them off, or open them up. He cannot remove memories, nor can he implant new ones. The strength of a block depends on how much time he had to create it. Searching through memories takes several minutes, depending how far into the mind Block has to go.
{{Tab}}'''Mnemonic Interference:''' If Block can get his hands on a target and maintain contact while concentrating, he can single out memories within the target and either block them off, or open them up. He cannot remove memories, nor can he implant new ones. The strength of a block depends on how much time he had to create it. Searching through memories takes several minutes, depending how far into the mind Block has to go.


{{Tab}}Block's abilities are limited by his concentration, energy, and emotions. His 'field' and mental blocks are not easy to break, but they are not 'unbreakable'. Familiar events, people, objects can be used to help a 'memory victim' recover lost memories on their own, over time. Alternatively, a telepath could break down the barriers much more quickly.
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[[Category:Active PCs]][[Category:Brotherhood of Mutants]][[Category:Citizens]]
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[[Category:Inactive PCs]][[Category:Brotherhood of Mutants]][[Category:Mutants]]

Latest revision as of 01:12, 27 June 2024

The Forgettable...
Introduction

xxxxxBlock is a member of the Brotherhood of Mutants. He's also a strange character - some would call him a simpleton, and they might not be wrong, but he IS good at what he does: surviving, stealing, and being... forgettable. He does not remember his childhood, and he believes himself to be an orphan...

History

xxxxxAs for Block's early childhood - he doesn't know. The memories are presumably there, but he cannot access them. He comes from a well-to-do family from Long Island (the Castlespires - and he is Leodegrance Anthony Castlespire III, although he doesn't know it).

xxxxxBlock's loyalty has been given to a man he knows as "Uncle Amos" (who raised him ever since Block can remember), and to Amos' family - who happen to be any mutant in the Brotherhood, since Amos always referred to them as his "brothers".

xxxxxMore recently, Amos disappeared. Block is now on his own, and he knows he won't survive long just by himself (and he hates being lonely). He has gone in search of Amos' "brothers" in the hope that they will look after him and give him plenty to do...

Powers

xxxxxBlock's mutation manifests itself in two ways: a psychic static field and tactile mnemonic interference. Basically, he can generate a static field of psychic energy around himself to block telepathic and empathic probes, attacks or influences. In addition, if he can maintain contact with a person's brain (holding their head), he can block or unblock memories.

xxxxxStatic Field: The field has to be triggered deliberately (it is not in effect all the time), and requires concentration to maintain. Block's maximum radius is about 15ft, and shield anyone within the field. If another telepath is in the field with him, outgoing 'signals' are also jammed. Block can only maintain the field for a limited amount of time, which will decrease depending on how large he has to make it, and if he is under direct, psionic attack. A large field can last about 15mins, give or take. Once a field is dropped, it take a few minutes (at least) for him to put one back up again. He can protect himself for much longer than 15mins.

xxxxxMnemonic Interference: If Block can get his hands on a target and maintain contact while concentrating, he can single out memories within the target and either block them off, or open them up. He cannot remove memories, nor can he implant new ones. The strength of a block depends on how much time he had to create it. Searching through memories takes several minutes, depending how far into the mind Block has to go.

xxxxxBlock's abilities are limited by his concentration, energy, and emotions. His 'field' and mental blocks are not easy to break, but they are not 'unbreakable'. Familiar events, people, objects can be used to help a 'memory victim' recover lost memories on their own, over time. Alternatively, a telepath could break down the barriers much more quickly.

Connections

Friends

  • Coming soon.

Foes

  • Coming soon.

And everything in between

  • Coming soon.
Gallery

[[Image:|x150px]] [[Image:|x150px]] [[Image:|x150px]]

Leodegrance "Block" Castlespire III
Block.jpg
Codename Block
Birthdate March 19
Species Mutant
Affiliation Brotherhood of Mutants
Alignment Misled
Powers Psychic Static Field, & Mnemonic Interference
Occupation Henchman, Burglar
RP Hooks
Brother - Block thinks of all mutants as family - especially those in the Brotherhood. He is utterly loyal to mutants, and while he is not a bad person (he's relatively innocent), he will do anything for his family.
Street Kid - Block is actually a rich kid, but he doesn't know it. He has lived on the streets, in cheap hotels, apartments... all his known life. He knows mutants among the Morlocks - has even a friend or two.
Criminal - Just because he can make people forget, doesn't mean he can dodge security cams... Block's activities make him a criminal; his affiliation with the Brotherhood potentially makes him a terrorist...
Innocent - Block does what he does out of loyalty to those who have shown him kindness. He will look out for people in need - help old ladies across the road, etc - and he's always looking for friends.
Logs
No logs have been posted yet.
Mentions
No logs have been posted yet.
Archived Logs
Date Title Cast Mentions
  • (2013-03-28)
Uncle Amos' Sin Roger, Block