Kurt Wagner 1.0: Difference between revisions
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{{Tab}}'''Teleportation:''' | {{Tab}}'''Teleportation:''' | ||
Kurt's teleportation is less subtle. He carries with him at all times the entrance to a personal pocket dimension which surrounds his body and makes him tend to look like he's in more shadows than he is. When he wishes to teleport, Kurt pulls himself into his pocket dimension, traveling at vastly accelerated speeds through it to come out the other side at his destination. Both his departure and his arrival are heralded by a burst of sulfuric scent and purple-black smoke, as well as a distinctive BAMF! sound of displaced air. He cannot repress these effects, and thus can't teleport in 'silence' or secret; he's always going to leave the bamf-cloud behind and it is always going to make that unique noise. Kurt can take passengers with him when he teleports if he pleases. To Kurt the travel through the brimstone dimension is so fast it is negligable, as he literally does not notice it, but for any passenger the fractions of a second spent in a world made of fire and sulfur, with no sense of up or down, is tortorous. Most people feel nauseous after the first BAMF and pass out after three or four in a row. Kurt himself could teleport alone all day without tiring as long as he went for short, line-of-sight jaunts, but taking passengers makes the strain of teleportation exponentially worse. Kurt does not like pushing himself to teleport more than one person at a time, and three adults is his utter limit, after which he will be too nauseous and weak to fight (or do much else) for an hour or so. | Kurt's teleportation is less subtle. He carries with him at all times the entrance to a personal pocket dimension which surrounds his body and makes him tend to look like he's in more shadows than he is. When he wishes to teleport, Kurt pulls himself into his pocket dimension, traveling at vastly accelerated speeds through it to come out the other side at his destination. Both his departure and his arrival are heralded by a burst of sulfuric scent and purple-black smoke, as well as a distinctive BAMF! sound of displaced air. He cannot repress these effects, and thus can't teleport in 'silence' or secret; he's always going to leave the bamf-cloud behind and it is always going to make that unique noise. Kurt can take passengers with him when he teleports if he pleases. To Kurt the travel through the brimstone dimension is so fast it is negligable, as he literally does not notice it, but for any passenger the fractions of a second spent in a world made of fire and sulfur, with no sense of up or down, is tortorous. Most people feel nauseous after the first BAMF and pass out after three or four in a row. Kurt himself could teleport alone all day without tiring as long as he went for short, line-of-sight jaunts, but taking passengers makes the strain of teleportation exponentially worse. Kurt does not like pushing himself to teleport more than one person at a time, and three adults is his utter limit, after which he will be too nauseous and weak to fight (or do much else) for an hour or so. | ||
In addition to the amount of mass he can move by BAMFing, Kurt is limited in direction and distance. His connection to the brimstone dimension and his ability to navigate it is somehow tied to magnetic fields, and so Kurt is constrained by the Earth's when he teleports, finding north-south jaunts much easier to accomplish than going east-west. He also has to fight against the spin of the Earth (so going East is harder than going West) and gravity, making jumping straight up the hardest direction of all. The magnetic ties also mean that someone who senses and manipulates magnetic fields with sufficient subtlety may be able to learn to sense Kurt's (albeit very subtle) disruption of them and adjust his trajectory mid-teleport. Without a passenger, two miles is Kurt's utter limit on distance. Add bodies to the equation and he loses distance very quickly. Kurt also prefers not to jump blind: although his mutation does supply him with a momentary and subconscious understanding of the area he's 'porting into, to prevent him from teleporting into a position where a part of his body is inside another object, Kurt is barely aware of this ability and it is not very reliable. Teleporting into a solid object is Kurt's greatest fear, and he utterly refuses to teleport to somewhere he can't see ninety-nine times out of a hundred as a result. Kurt's ability naturally displaces gasses and liquids to make room for his body but does not do the same with solids, instead steering him around them. | |||
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''' | '''Meine Freunde''' | ||
* | * [[Shane]] is my advisee. | ||
''' | '''Leute die ich kenne''' | ||
* | * Acquaintance City | ||
''' | '''Der Abschaum''' | ||
* | * Doo-Doo Heads | ||
'''more stuff''' | '''more stuff''' |
Revision as of 20:29, 7 May 2013
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