Faelan: Difference between revisions
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General Xavier Institute education. | |||
Weak combat ability, with an emphasis on evasion. | |||
Excellent training in general survival skills, from finding food, swimming and navigation. | |||
He can ask for help, for a radio or a telephone in multiple languages. | |||
Running, hiding, and being very very quiet. | |||
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{{Tab}}Teleportation of self, objects, others. Unfortunately, he has no control over the final location of the teleported subjects, whether it it himself or others. The stronger the emotion he is feeling at the time tends to cause the subject to be sent further away. When calm, he can at least keep things in the same city block. When terrified, it could be anywhere in the same hemisphere. The target must be within a yard to be be teleported, and he must be able to see it clearly, so invisible or super fast objects cannot be teleported. In rapid succession, he has been able to jump up to seven times before he simply can go no further, but with rest the ability recovers. However, it seems as much drawn from emotional state as physical state, as any jump longer than a mile seems to be fueled by adrenaline. In general though, a longer jump is more tiring than a short one. The most difficult part of a teleport seems to be in keeping a group together, as after jumping eight people from the danger room and landing them safely in a plot of grass about a mile away he passed out. Scattering the group however seems no more strenuous than a normal jump. The largest thing teleported thus far was a semi truck that was about to run him over after another port landed him in the middle of a highway. He cannot teleport parts of items, and he cannot teleport things into other objects, so any landing site has enough room to physically fit the entire item. Inertia does not seem to continue, as a teleported object does not continue with its original motion. | {{Tab}}Teleportation of self, objects, others. Unfortunately, he has no control over the final location of the teleported subjects, whether it it himself or others. The stronger the emotion he is feeling at the time tends to cause the subject to be sent further away. When calm, he can at least keep things in the same city block. When terrified, it could be anywhere in the same hemisphere. The target must be within a yard to be be teleported, and he must be able to see it clearly, so invisible or super fast objects cannot be teleported. In rapid succession, he has been able to jump up to seven times before he simply can go no further, but with rest the ability recovers. However, it seems as much drawn from emotional state as physical state, as any jump longer than a mile seems to be fueled by adrenaline. In general though, a longer jump is more tiring than a short one. The most difficult part of a teleport seems to be in keeping a group together, as after jumping eight people from the danger room and landing them safely in a plot of grass about a mile away he passed out. Scattering the group however seems no more strenuous than a normal jump. The largest thing teleported thus far was a semi truck that was about to run him over after another port landed him in the middle of a highway. He cannot teleport parts of items, and he cannot teleport things into other objects, so any landing site has enough room to physically fit the entire item. Inertia does not seem to continue, as a teleported object does not continue with its original motion. | ||
Total Invisibility of himself, other objects or individuals. He cannot see the things he has made invisible, but he can at least return something he's made disapear with concentration, but only if he can physically touch it. Target must be within a yard to be made invisible, and again he must be able to see it clearly. It seems to be a field that covers the object more than turning the object itself individual, as turning a blanket invisible hides what it is covering, and an invisible person's lunch is not shown. The largest item he was every able to turn invisible was a rancher, but he usually does not make things larger than a car disapear. Smaller objects will only remain invisible up to a day, but he cannot keep a very large object invisible for more than a minute. The invisibility has trended towards numbers of objects more than size of them though, as a dozen golfballs led to the same migraine as a dozen watermelons, and he has to reabsorb the energy or let it dissipate before he can do any more. | {{Tab}}Total Invisibility of himself, other objects or individuals. He cannot see the things he has made invisible, but he can at least return something he's made disapear with concentration, but only if he can physically touch it. Target must be within a yard to be made invisible, and again he must be able to see it clearly. It seems to be a field that covers the object more than turning the object itself individual, as turning a blanket invisible hides what it is covering, and an invisible person's lunch is not shown. The largest item he was every able to turn invisible was a rancher, but he usually does not make things larger than a car disapear. Smaller objects will only remain invisible up to a day, but he cannot keep a very large object invisible for more than a minute. The invisibility has trended towards numbers of objects more than size of them though, as a dozen golfballs led to the same migraine as a dozen watermelons, and he has to reabsorb the energy or let it dissipate before he can do any more. | ||
<div class="mw-collapsible mw-collapsed">{{Tab}}In the Future..... | |||
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{{Tab}} | |||
'''Teleportation of self, objects, others.''' | |||
Faelan is capable of sending himself, others, and objects away from their current location. Unfortunately, psychological locks prevent him from having much control over the final location of the teleported subjects, whether it it himself or others. The stronger the emotion he is feeling at the time tends to cause the subject to be sent further away. When calm, he can at least keep things in the same city block but when terrified, it could be anywhere in the hemisphere. The target must be within a yard to be be teleported, and he must be able to see it clearly, so invisible or super fast objects cannot be teleported. This teleportation is one of the more subtle varieties, without any loud pops or flashes of light, as it provides a volumetric shift of air between end location and where the subject originated preventing any sudden noises from displacement. An individual with a strong sense of smell may be able to identify the target jump location by the residual scent. | |||
His teleportation seems to be fueled for the most part by adrenaline, and the farthest of his jumps have been performed in frightened or angry states. Multiple teleports in a row will tire him out, and doing more than a half dozen in a row tends to exhaust his capabilities. With rest,the ability recovers and he seems no worse the wear from it over long term. | |||
Teleportation of groups is possible as long as all members of the group are within range. The most difficult part of a teleport seems to be in keeping the group together, and the effort of keeping a large group together has caused him to pass out before. It is made slightly easier if the group maintains physical contact with each other, though the teleportation field might incorporate unexpected additions. Scattering the group however seems no more strenuous than a normal teleport however as his subconscious controls the finer details of quantum entanglement. | |||
The largest thing teleported thus far was a semi truck that was about to run him over after another ‘port landed him in the middle of a highway. He cannot teleport discrete portions of whole items, for example removing someone’s arm or hand, though if an object is simply screwed on it is a separate object. With his subconscious controlling the safety of his teleportations, he cannot teleport things into other objects, so any landing site has enough room to physically fit the entire item. He also will not teleport things midair, always setting the object on a “surface” of the landing site, though buoyancy will still kick in and sink objects into water if it lands on the surface of it. Inertia is not preserved in a teleportation event, and a teleported object does not continue with its original motion, whether it was falling from a great height, or driving down the road rapidly. | |||
As long as Faelan remains within his range radius of the teleportation site, and/or the teleported subject remains within that same range of where it ends up., he can “Recall” the teleportation, restoring the teleported person/object to its original position. This would allow him to return to where he teleported in case of an accidental jump, or to put a thing back in place from where he sent it. This recall can only happen within a few seconds of the teleportation as the field continues to remain intact. | |||
Through practice he has been able to establish some minor control over the final destination, but only when able to see where he intends to go. Knowing a location isn’t enough, he has to be able to see exactly where he is intending to go, so a closed door is enough make him unable to teleport into his own room. However, if he is looking through a window at a spot he can make it to the spot. His accuracy is still somewhat tenuous, hitting the exact spot the majority of the time, but even on a miss it is only a few feet away at most to a safe spot. | |||
'''Total Invisibility of himself, other objects or individuals. ''' | |||
Faelan is capable of using the same teleportation field that can send things away, to simply sending light around an object instead. The target must be within a yard to be made invisible, and as with teleportation, he must be able to see the subject clearly. He cannot see the things he has made invisible, though with practice he has become able to sense its general position as long as it is within his range. While unable to simply will the invisible to be seen again, he is able to reabsorb the field as long as he is able to establish physical contact with it. | |||
The field that covers the object is fairly thorough, as it teleports the light around the entire object, so an invisible car conceals its occupants, but a cloak made invisible would simply be invisible conveying no concealment to the person wearing it. The largest item he was ever able to turn invisible was a rancher house, but he usually does not make things larger than a car disappear. | |||
The field does seem to have a finite duration as that which is invisible will become seen eventually without him needing to interact with it again. Smaller objects will only remain invisible up to a day, but he cannot keep a very large object invisible for more than a minute. Invisibility seems far less strenuous to Faelan than teleportation though and he can keep a dozen objects invisible at once, though he cannot do any more until he’s absorbed the existing fields or allowed to dissipate what already is unseen. | |||
One might expect invisible subjects from being unable to see from the other side of the field as light would not pass through to be visibly interpreted, yet this does not seem to be the case for those made invisible. Whether this is due the probability waveform going uncollapsed, through observation expectancy results, the dual nature of photons, or merely the unpredictable nature of mutant powers remains to be seen. | |||
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Revision as of 20:26, 17 March 2014
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