Morlocks-NPCS

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The Sewer Lady:

  • Callisto: Former Queen of the Morlocks during a brief "STRONGEST IS BEST" phase. For a few months, the growing militancy and mandatory mutilation policy drove many Morlocks away, until Tatters arrived on the scene and promptly defeated Callisto in single combat, and just as promptly declared that the Morlocks were now an anarcho-syndicalist commune.

Unfortunately, Callisto was injured in the battle and called upon Masque to heal her. Out of malice and an attempt to curry favor with her successor, Masque further crippled her instead; when he refused to revert the damage, he was promptly told to GTFO. He's probably still lurking around somewhere, plotting revenge.

Now that the wheelchair-bound Callisto is no longer an aspiring warlord, she's actually beginning to grow into a competent administrator. Where she once used her tactical intuition exclusively to win fights, she's been slowly learning to apply it to the broader end of untangling logistical issued and arbitrating interpersonal conflicts, and her success is starting to bring her out of what had been a serious post-duel funk. And while she and Tatters regularly butt heads, neither has the patience or inclination for complicated political maneuvering, so they mostly just argue a lot.

  • Powers: Callisto enhanced senses and reflexes, and a Tactical Intuition that helps her approach conflicts in the most optimum way. It's unclear whether this is a low-level precognitive power, an analytic extension of her augmented senses, or a combination of both.

The Sewer Knights:

  • Tatters: Vaguely in charge of the Sub-Knightly Order, despite being the most recent addition. While Callisto tried to shape the Morlocks into proud, warrior-savages, Tatters is concerned with organizing them and expanding their infrastructure and making them more self-sufficient and less reliant upon scavenging and stealing. While some of her constituents like the idea of having nice things, or becoming a proud, noble Sewer Kingdom instead of a den of scavengers, not everyone is necessarily buying what she -- or that surface-dwelling sister of hers is selling.
  • Powers: Technical shapeshifting, minus intuitive aids or snapback to a 'default' form.
  • Marrow: A young teen who spent her formative years among the Morlocks, she promptly fell under Callisto's wing when she arrived. While violent and poorly socialized, Marrow is fiercely loyal and bears something of a grudge against Tatters for dislodging her mentor. As the two rangerly Knights, they've quickly developed a rivalry: Tatters has an edge in power, maturity (?!), and actual social skills, while Marrow knows the sewers like the back of her hand and has years of experience fighting viciously for her life and her next meal. She's also a lot smarter than she looks.
  • Powers: Bone growth, healing factor. When under her control, Marrow likes to sprout pointy bits that she can then break off and stick in people. Otherwise it just makes her kind of lumpy, with an irregular bone structure and bits occasionally protruding from her skin. Also she has naturally pink hair and a pinkish tinge to her skin, for some reason. And irregular cardiac patterns.
  • Sunder: He's on the Brute Squad. Well, he is the Brute Squad. He's not the most complicated tool in the shed, but is fiercely loyal to his newfound family. While Tatters and Marrow are often off patrolling the tunnels or running errands, Sunder tends to stay at home, a last line of defense against those who'd harm the Morlocks.
  • Powers: Large size, enhanced strength, stamina, durability. And he's gray. Basically a cave troll.

Other Morlocks of Note:

  • Annalee: Middle-aged empath who's lost her children, and has a bad record of trying to forcibly adopt replacements. Has a strong dislike of Nox, due to their disagreements on the subject of free will.
  • Anole: The cutest little lizard in NYC. Wallets stolen: 4. Wallets Guiltily Returned: 4.
  • Caliban: Probably has an OKCupid account. Well meaning, but may be in danger of falling in with the Wrong Internet Crowd; the time to worry is if he starts wearing a fedora. Probably has a crush on Lily. His power lets him detect and track mutants in his vicinity.
  • Leech: Sort of a Morlocks Mascot: a cheerful green monstery-looking child. He nullifies other mutant powers within a radius of himself. With effort he can extend this radius; shrinking it to accommodate mutants in his vicinity has proved difficult, but may be possible with better training.
  • Masque: Ex-Morlock(?), the Sewer Knave in (Possible) Exile. Looks kinda gross and can't do anything about it, so settles for using his flesh-shaping powers to disfigure people.
  • Nox: Den mother and sentry, very protective of her charges. Is shadows. Occasionally moonlights as a Lovecraftian tentacle horror.