The Bazaar: Difference between revisions
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*Wong Xiao (NPC): Middle-aged Chinese woman, a friendly but uncompromising purveyor of high-end tech components. She is extremely well-connected in the Chinese immigrant community and makes sure law enforcement leaves the Bazaar alone for the most part. | *Wong Xiao (NPC): Middle-aged Chinese woman, a friendly but uncompromising purveyor of high-end tech components. She is extremely well-connected in the Chinese immigrant community and makes sure law enforcement leaves the Bazaar alone for the most part. | ||
*Cato Lane (NPC): Large, soft-spoken black man in his mid-30's, deals in rare and out-of-print books. Speaks many languages and often called upon to settle minor disputes between Bazaar merchants or customers. Reasonably well-known in the local pagan community as a ceremonial magician. | *Cato Lane (NPC): Large, soft-spoken black man in his mid-30's, deals in rare and out-of-print books. Speaks many languages and often called upon to settle minor disputes between Bazaar merchants or customers. Reasonably well-known in the local pagan community as a ceremonial magician. | ||
*Hyacinthe (NPC): Skinny brown Frenchman with striking hazel eyes, runs an antique shop that straddles the day and night sides of the Bazaar. He sells plenty of | *Hyacinthe (NPC): Skinny brown Frenchman with striking hazel eyes, runs an antique shop that straddles the day and night sides of the Bazaar. He sells plenty of legitimately acquired antiquities as well as much more expensive stolen ones. He's also an excellent forger. | ||
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*The lobbies tend to be packed around the clock with carts of all kinds of food stands from a wide variety of world cuisines. | |||
*The daytime market picks up around 8 am on the ground floor which tends to predominately skew towards groceries; the upper story offices don't get busier till between 9-10 and tend to cluster around different themes; books on one, electronics on another, clothes & accessories on another, tools & weapons on another, and so on. | |||
*Though the merchants in actual offices tend to be more of permanent institutions and stake out territory, the kiosks in the hallway tend to be more pop-up stands of a random assortment of who-knows-what. There's a lot more turnover out there and a lot more miscellany as well; someone might show up one week and then never be seen again. | |||
*By 9 at night the regular day merchants are usually gone. By around 10-11 the offices have been taken back over -- a few of the day merchants have returned though a lot of new faces have shown back up, with a whole different set of wares. Drugs, stolen merchandise, weapons that aren't so legal; there's usually someone to talk to here if you have enough cash and are looking for something less aboveboard. | |||
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| style="border-style: solid; border-width: 1px" class="left" | '''Hours of Operation''' | | style="border-style: solid; border-width: 1px" class="left" | '''Hours of Operation''' | ||
| style="border-style: solid; border-width: 1px"| 24/7 | | style="border-style: solid; border-width: 1px"| 24/7, more or less | ||
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| style="border-style: solid; border-width: 1px" class="left" | '''Mutant-friendliness''' | | style="border-style: solid; border-width: 1px" class="left" | '''Mutant-friendliness''' |
Revision as of 17:58, 2 February 2016
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