Morlocks: Difference between revisions

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== Purpose ==
For some, the X-Factor comes with changes too drastic to be hidden from the rest of the world. Whether it is obvious physical changes that would cause them to be shunned in the normal world, or inconvenient powers that keep them from interacting with most of society, these outcasts are left without many places they can turn.
For some, the X-Factor comes with changes too drastic to be hidden from the rest of the world. Whether it is obvious physical changes that would cause them to be shunned in the normal world, or inconvenient powers that keep them from interacting with most of society, these outcasts are left without many places they can turn.


Many of them have banded together to form the Morlocks, a loosely-organized group who lives on the fringes of society, slumming in abandoned buildings and subway tunnels, sometimes stealing food and money to survive. Heard of among mutant subcultures mostly through rumours, no one knows for certain where exactly they can be found, but if someone who needs to join their ranks looks hard enough, they'll be likely to find them.
Many of them have banded together to form the Morlocks, a loosely-organized group who lives on the fringes of society, slumming in abandoned buildings and subway and sewer tunnels, stealing food and money to survive. Heard of among mutant subcultures mostly through rumours, no one knows for certain where exactly they can be found, but if someone who needs to join their ranks looks hard enough, they'll be likely to find them.
 
== Structure ==
 
Unlike some of the other groups here, the Morlocks are not bound so much by ideology but by necessity -- a need to carve out a safe home for themselves and protect it. There's not a lot of rules in the Morlocks domain except that they look out for each other, and deal (often violently) with outsiders. Many tend to be a bit clannish, a bit insular, a lot suspicious of people who aren't One Of Them.
 
Morlocks who are capable tend to pitch in and do what they can to keep the group afloat. Scavenge supplies, steal supplies, offer medical or cooking or childcare skills, patrol the tunnels to keep intruders at bay. Helping out is not really ''enforced'' by anything except social contract, but if you can and choose not to probably you'll just end up with a rep for being That Jerk and have an uncomfortable time around the tunnels. It works out alright.
 
== Spaces ==
 
A labyrinthine mishmash of miles of disused spaces under the city. Occasionally damp, often moldy, often dark. Sometimes they've managed to steal electricity and wire it up to be a little more livable. Sometimes their wiring is faulty and shit lights on fire. Such is life.
 
It's impossible to get near the ''actual'' living spaces without running into many, many booby traps, if not the actual guards on patrol. Morlocks themselves are taught where traps are and learn well what to avoid and the best routes in and out.
 
== Recruitment ==


A draft of the various subterranean NPCs can be found [[Morlocks-NPCS|here]].
The Morlocks dislike outsiders, by and large. '''Including other mutants''', most times! Their tunnels are a labyrinth riddled with traps and patrolled by guards both PC and NPC, and they don't take kindly to unannounced visitors. If you are not a Morlock, please do not roleplay in the Morlock tunnels as if your character is freely wandering/exploring their home.  


'''A note on visiting the Morlocks''': The Morlocks dislike outsiders, by and large. Including other mutants, most times! Their tunnels are a labyrinth riddled with traps and patrolled by guards both PC and NPC, and they don't take kindly to unannounced visitors. If you are not a Morlock, please do not roleplay in the Morlock tunnels as if your character is freely wandering/exploring their home. If your character ''is'' searching for the Morlocks -- whether out of morbid curiosity, bravado, fascination, or an desire to join them, feel free to ping a Morlock PC or a staff/guide to NPC one of the Morlocks they would undoubtedly encounter long before finding their actual home.
If your character ''is'' searching for the Morlocks -- whether out of morbid curiosity, bravado, fascination, or an desire to join them, feel free to ping a Morlock PC or a staff/guide to NPC one of the Morlocks they would undoubtedly encounter long before finding their actual home. Characters who the Morlocks are likely to accept into their home, either on a temporary or long-term basis, are characters who have solid, unalterable reasons that they are ''unable'' to blend in and exist in aboveground society without persecution.


'''A note on joining the Morlocks''': The Morlocks are a pretty insular and clannish group. Unlike some other factions, they aren't joined together so much by cause or ideology but moreso by both necessity (being largely unable to assimilate in any way into the rest of the world) and a desire to protect their own -- not mutantkind, but Morlocks. They are highly suspicious of strangers, ''even other mutants'', and guard their domain fiercely and violently.
== Roster ==


With that said, mutants who ''do'' seem like they could use a home in the Morlocks' world can often find a welcoming home among them. The best way to do ''that'' is to score an invite into the Tunnels from another Morlock, as they're usually the ones who know how to navigate the mazelike tunnels without setting off any of their myriad traps.
The Morlocks are a small and tight-knit group; at any given time only between 30-50 people live in the core group in the tunnels, with a handful more temporary drifters who just fetched up for a very brief stay. If your character is actually living with Morlocks for any length of time, they will definitely know all the other Morlocks fairly well.


'''Please make sure that if your character is joining the Morlocks you also let game staff know OOCly so that they can help facilitate faction change process!'''
The current PCs in the Morlocks are:


[[Category:Factions]] [[Category:Morlocks]]
*[[Alex]] Carpenter
*Victor '[[Anole]]' Borkowski
*Alejandro '[[Bug]]' Garcia Flores
*[[Marrow]]
*[[Meld]]
*[[Nessie]] Grace Pelayo
*[[Nick]] Thanh Gleason
*[[Taylor]] Allen

Revision as of 20:53, 30 August 2020

Purpose

For some, the X-Factor comes with changes too drastic to be hidden from the rest of the world. Whether it is obvious physical changes that would cause them to be shunned in the normal world, or inconvenient powers that keep them from interacting with most of society, these outcasts are left without many places they can turn.

Many of them have banded together to form the Morlocks, a loosely-organized group who lives on the fringes of society, slumming in abandoned buildings and subway and sewer tunnels, stealing food and money to survive. Heard of among mutant subcultures mostly through rumours, no one knows for certain where exactly they can be found, but if someone who needs to join their ranks looks hard enough, they'll be likely to find them.

Structure

Unlike some of the other groups here, the Morlocks are not bound so much by ideology but by necessity -- a need to carve out a safe home for themselves and protect it. There's not a lot of rules in the Morlocks domain except that they look out for each other, and deal (often violently) with outsiders. Many tend to be a bit clannish, a bit insular, a lot suspicious of people who aren't One Of Them.

Morlocks who are capable tend to pitch in and do what they can to keep the group afloat. Scavenge supplies, steal supplies, offer medical or cooking or childcare skills, patrol the tunnels to keep intruders at bay. Helping out is not really enforced by anything except social contract, but if you can and choose not to probably you'll just end up with a rep for being That Jerk and have an uncomfortable time around the tunnels. It works out alright.

Spaces

A labyrinthine mishmash of miles of disused spaces under the city. Occasionally damp, often moldy, often dark. Sometimes they've managed to steal electricity and wire it up to be a little more livable. Sometimes their wiring is faulty and shit lights on fire. Such is life.

It's impossible to get near the actual living spaces without running into many, many booby traps, if not the actual guards on patrol. Morlocks themselves are taught where traps are and learn well what to avoid and the best routes in and out.

Recruitment

The Morlocks dislike outsiders, by and large. Including other mutants, most times! Their tunnels are a labyrinth riddled with traps and patrolled by guards both PC and NPC, and they don't take kindly to unannounced visitors. If you are not a Morlock, please do not roleplay in the Morlock tunnels as if your character is freely wandering/exploring their home.

If your character is searching for the Morlocks -- whether out of morbid curiosity, bravado, fascination, or an desire to join them, feel free to ping a Morlock PC or a staff/guide to NPC one of the Morlocks they would undoubtedly encounter long before finding their actual home. Characters who the Morlocks are likely to accept into their home, either on a temporary or long-term basis, are characters who have solid, unalterable reasons that they are unable to blend in and exist in aboveground society without persecution.

Roster

The Morlocks are a small and tight-knit group; at any given time only between 30-50 people live in the core group in the tunnels, with a handful more temporary drifters who just fetched up for a very brief stay. If your character is actually living with Morlocks for any length of time, they will definitely know all the other Morlocks fairly well.

The current PCs in the Morlocks are: