xxxxx All fights at Fight Club, no matter what, end the moment an opponent goes unconscious, taps out, OR any of the organizers, medics, or safety crew call for a stop. Breaking this rule will at minimum earn you a lifetime ban from the premises and depending on violation, may earn you a swift and violent retribution.
xxxxx It is forbidden to deliberately cause structural damage to the building OR to deliberately harm any spectators who are not currently competing. Anyone who demonstrates that they do not have sufficient control over either their powers or their temper and are incapable of following this rule is forbidden from fighting.
xxxxxFriday nights are beginners' night at Fight Club. Friday night fights are sparring rules only, two people in the ring at a time, no serious injuries to your opponent(s) allowed. While Fight Club is a good place to hone fighting and mutation skills, it is not a Teach Baby Mutants To Use Their Powers place -- anyone who does not already have enough control over their powers to use them without danger to those around them is not allowed to fight. However, provided that people already have enough control over their powers to fight safely, there are often experienced fighters on hand at beginner nights to offer guidance and tips for improving.
xxxxxWednesday nights are a bit more chaotic -- fights can (by agreement of those fighting) be more than two competitors at once, two-on-one, every man for himself, w/e. Wednesday night fights involve a higher degree of risk, as there are very few rules about what kinds of attacks are allowed on your opponent -- while fighters are not allowed to intentionally simply straight-up murder each other (i.e. no beheading, stabbing someone directly through the heart, etc.) they are allowed to be far more brutal in their attacks. Wednesday night fights have a powerful mutant healer on site at all times to deal with more serious injuries -- though the healers are likely to just stabilize people to a point where they can safely go home and no further, so people still may end up with some pretty ugly scars.
xxxxxWith that said, the ethos behind Fight Club is to get practice fighting as you would in a real fight -- and given that most people are not in fact comfortable or eager to kill people, extreme life-threatening damage is not as common as its reputation would suggest. It does get pretty bloody, though.
xxxxxWhile fighters are not allowed to deliberately injure spectators, it is presumed that there is Some Risk inherent in spectating a mutant powered fight. Additionally, people whose mutations can in some way control others (e.g. metamutants who can yoink other mutants powers, telepaths who can mind control others, etc.) are fully allowed to utilize their powers on spectators -- so it is not unheard of for a spectator to suddenly find themselves mind-controlled into being a competitors champion and fighting on their behalf, for example! Anyone who does not want to be at risk of such should remove themselves from the immediate vicinity of the fight.
xxxxxThe healers are strictly off limits for yoinking into fights, though.
xxxxxBetting on fights is liberal and encouraged. The Mongrels run the big betting pools and plenty of people come just to bet and not to fight.
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