Fight Club

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Introduction

xxxxxA twice-weekly gathering of mutants to fight and practice their combat skills in a supportive, (relatively) safe environment.

Reputation

xxxxxContrary to popular trope, Fight Club attendees talk about Fight Club with other mutants all the time. Police are vaguely aware it exists and not particularly bothered as long as they keep to themselves -- breaking up a club of very powerful mutants whose biggest legal transgression is gambling is more trouble than it is worth. In normal human community, it's very unlikely to have heard of it. xxxxxAmong mutants, it's quite reasonable (though by no means guaranteed!) to you have heard gossip about the rough-and-rowdy mutant-only fight club run by that rough-and-rowdy mutant biker gang. Some More Respectable mutants think This Is The Kind Of Thing That Gives Mutants A Bad Name, others think it sounds like a great time.

Structure

xxxxx All fights at Fight Club, no matter what, end the moment an opponent goes unconscious, taps out, OR any of the organizers, medics, or safety crew call for a stop. Breaking this rule will at minimum earn you a lifetime ban from the premises and depending on violation, may earn you a swift and violent retribution.

xxxxx It is forbidden to deliberately cause structural damage to the building OR to deliberately harm any spectators who are not currently competing. Anyone who demonstrates that they do not have sufficient control over either their powers or their temper and are incapable of following this rule is forbidden from fighting.

xxxxxFriday nights are sparring night at Fight Club. Friday night fights are sparring rules only, two people in the ring at a time, no serious injuries to your opponent(s) allowed. While Fight Club is a good place to hone fighting and mutation skills, it is not a Teach Baby Mutants To Use Their Powers place -- anyone who does not already have enough control over their powers to use them without danger to those around them is not allowed to fight. However, provided that people already have enough control over their powers to fight safely, there are often experienced fighters on hand at sparring nights to offer guidance and tips for improving.

xxxxxWednesday nights are a bit more chaotic -- fights can (by agreement of those fighting) be more than two competitors at once, two-on-one, every man for himself, w/e. Wednesday night fights involve a higher degree of risk, as there are very few rules about what kinds of attacks are allowed on your opponent -- while fighters are not allowed to intentionally simply straight-up murder each other (i.e. no beheading, stabbing someone directly through the heart, etc.) they are allowed to be far more brutal in their attacks. Wednesday night fights have a powerful mutant healer on site at all times to deal with more serious injuries -- though the healers are likely to just stabilize people to a point where they can safely go home and no further, so people still may end up with some pretty ugly scars.

xxxxxWith that said, the ethos behind Fight Club is to get practice fighting as you would in a real fight -- and given that most people are not in fact comfortable or eager to kill people, extreme life-threatening damage is not as common as its reputation would suggest. It does get pretty bloody, though.

xxxxxWhile fighters are not allowed to deliberately injure spectators, it is presumed that there is Some Risk inherent in spectating a mutant powered fight. Additionally, people whose mutations can in some way control others (e.g. metamutants who can yoink other mutants powers, telepaths who can mind control others, etc.) are fully allowed to utilize their powers on spectators -- so it is not unheard of for a spectator to suddenly find themselves mind-controlled into being a competitors champion and fighting on their behalf, for example! Anyone who does not want to be at risk of such should remove themselves from the immediate vicinity of the fight.

xxxxxThe healers are strictly off limits for yoinking into fights, though.

xxxxxBetting on fights is liberal and encouraged. The Mongrels run the big betting pools and plenty of people come just to bet and not to fight.

Spaces

xxxxxFormerly lived in the BoM Safehouse, until it outgrew that location; as of 2023, lives in a warehouse in Red Hook.

Recruitment

xxxxxFight Club is run by the Mutant Mongrels MC, a well-known mutant bike gang. Specifically, B, Shane, and Ion are ultimately in charge of All Things Fight Club -- they run the betting pools, they have final veto over who is allowed to fight and who is allowed in the space at all. Only members of the Mongrels are allowed to vouch people into Fight Club, but it is fairly easy if you are a mutant who has not directly antagonized them in any way to get invited -- they are pretty liberal about inviting anyone who shows an interest. All newbies have to fight at at least one Friday night fight first, and if they demonstrate they can fight with control and respect, they can if they wish fight on Wednesday nights. Plenty of people only ever fight on Fridays and that is perfectly fine!

xxxxxIt is equally easy to get kicked out of fight club -- in general, any transgression of Fight Club rules or even mild disrespect to the organizers is an immediate and permanent ban from the space (and anyone trying to return WILL be ejected violently.) They are unlikely to entertain any appeals to return.

Roster
Errata

xxxxxFlicker is the reigning undefeated champion of Fight Club, and tragically will likely remain so forever. Certainly nobody will win a fight against him, at least -- whether anyone will beat his record for undefeated streak, only the future will know.

Logs
Date Title Cast Mentions
  • (2024-06-26)
A: Several points of disharmony among pts. stemming from widely different reactions to/interpretations of trauma. Tense session, with open hostility averted via some physical distancing. Daiki, Joshua, Polaris, Zack Jax, Ryan, Dawson, Harm
  • (2023-02-06)
In Which No Buildings Are Collapsed and No Organs Are Ruptured, Yet Skye, Taylor Ion, Hive, Joshua
  • (2020-10-09)
In Which A Fight Club Match Gets An Unlikely Contender, A Champion Is Called To Arms, And A Coffee Date Is Planned Daiki, Dusk, Taylor
  • (2019-11-08)
Blood/thirsty Dusk, Flicker