TP-Flu Season: Difference between revisions
From X-Men: rEvolution
Jump to navigationJump to search
No edit summary |
Polymerase (talk | contribs) m (Text replacement - "| columns = 3 | ordermethod = gamedate }} |}" to "| columns = 3 | ordermethod = gamedate }} |} <div class="mw-collapsible mw-collapsed">'''Archived Logs''' <div class="mw-collapsible-content"> {{ RP Logs | name = {{BASEPAGENAME}} | columns = 3 | ordermethod = gamedate | namespace = ArchivedLogs }} |} </div></div>") |
||
(5 intermediate revisions by one other user not shown) | |||
Line 20: | Line 20: | ||
{{Tab}}On November 9, the [[Elliott|Mayor]] announced that treatment centers would be opening all across New York for people to receive treatment for the zombie plague for free. Residents of New York were additionally encouraged to avoid speaking English as much as possible, and provided with resources for learning other languages as well as hotlines for reporting zombie outbreaks and requesting assistance disposing of bodies. | {{Tab}}On November 9, the [[Elliott|Mayor]] announced that treatment centers would be opening all across New York for people to receive treatment for the zombie plague for free. Residents of New York were additionally encouraged to avoid speaking English as much as possible, and provided with resources for learning other languages as well as hotlines for reporting zombie outbreaks and requesting assistance disposing of bodies. | ||
{{Tab}}In the following weeks, the plague spread through the city. While the death toll was nowhere near as severe as the outbreak two years before, casualties were still heavy -- especially following the discoveries that some people's illness was proving resistant to the medicine that cured the plague. The secondary discovery that the drug-resistant strain of illness was producing a new breed of zombies -- intelligent, thinking, feeling -- put another complication in some people's fight as well. | |||
{{Tab}}Ultimately it took over a month to return the city to some modicum of safety, though even then the disease has once again not been eradicated -- only managed. The illness is still out there; there are still, occasionally, zombies lurking. Potentially very smart ones. | |||
| | | | ||
|- | |- | ||
Line 25: | Line 29: | ||
|- | |- | ||
| | | | ||
*Researchers working on the cure: | |||
*[[Rictor]] | **[[Bruce]] | ||
*[[Hercules]] | **[[Lucien]] | ||
*[[Anette]] | **[[Rasheed]] | ||
*[[Teague]] | **[[Regan]] | ||
*[[Marrow]] | *Infected Individuals: | ||
*[[Shane]] | **[[Rictor]] | ||
*[[Dusk]] | **[[Hercules]] | ||
*[[Sergio]] | **[[Anette]] | ||
*[[Taylor]] | **[[Teague]] | ||
*[[NPCs#Daisy|Daisy]] | **[[Marrow]] | ||
*[[Jax]] | **[[Shane]] | ||
*[[Matt]] | **[[Dusk]] | ||
*[[Kyinha]] | **[[Sergio]] | ||
*[[Ellin]] | **[[Taylor]] | ||
*[[Flicker]] | **[[NPCs#Daisy|Daisy]] | ||
*[[Lucien]] | **[[Jax]] | ||
*[[Tian-shin]] | **[[Matt]] | ||
*[[Paras]] | **[[NPC-Daiki|Daiki]] | ||
*[[Derek]] | **[[Kyinha]] | ||
*[[Killian]] | **[[Ellin]] | ||
*[[Ion]] | **[[Flicker]] | ||
*[[Steve]] | **[[Lucien]] | ||
**[[Tian-shin]] | |||
**[[Paras]] | |||
**[[NPCs#Joshua|Joshua]] | |||
**[[Derek]] | |||
**[[Killian]] | |||
**[[Ion]] | |||
**[[Steve]] | |||
| | | | ||
|- | |- | ||
Line 72: | Line 83: | ||
*Mutants who die and come back as zombies retain their mutant powers after death. Unfortunately, they do not retain their cognitive faculties, so they tend to have little to no actual -control- over their mutant abilities. This means pyrokinetic zombies wantonly lighting everything around them on fire, teleporting zombies that can't aim or hold still, speedster zombies stuck on cruise control; in some cases this is likely to be utterly useless, in other cases enormously dangerous (zombies with super strength still have that; zombies with wings likely have absolutely none of the muscle coordination required to fly, zombies who can only read your mind probably nobody will ever notice, extrapolate as makes sense.) | *Mutants who die and come back as zombies retain their mutant powers after death. Unfortunately, they do not retain their cognitive faculties, so they tend to have little to no actual -control- over their mutant abilities. This means pyrokinetic zombies wantonly lighting everything around them on fire, teleporting zombies that can't aim or hold still, speedster zombies stuck on cruise control; in some cases this is likely to be utterly useless, in other cases enormously dangerous (zombies with super strength still have that; zombies with wings likely have absolutely none of the muscle coordination required to fly, zombies who can only read your mind probably nobody will ever notice, extrapolate as makes sense.) | ||
*Keep in mind, though, that mutants are, still, a really tiny segment of the population, so outside of mutant enclaves like Xavier's or the Brotherhood compound or the Morlock tunnels etc., it's not going to be enormously likely to be running into -lots- of mutant zombies just At Large in the city. Every so often, sure! But probably not All The Time. (Xavier's, you're probably boned.) | *Keep in mind, though, that mutants are, still, a really tiny segment of the population, so outside of mutant enclaves like Xavier's or the Brotherhood compound or the Morlock tunnels etc., it's not going to be enormously likely to be running into -lots- of mutant zombies just At Large in the city. Every so often, sure! But probably not All The Time. (Xavier's, you're probably boned.) | ||
*Zombie minds still register to telepathic senses! They do not register very PLEASANTLY. They sound like a very grating chaotic screech of static and mindless aggression and hunger that to the vast majority of telepaths will be jarring, dissonant, and, once they are aware of what it is, very easily recognizable as Zombie. | |||
*Destroying the brains works to kill them. They don't react to pain or any other kind of threatening. Blowing off their limbs will certainly slow them down but they'll still keep dragging themselves after you so long as they have any possible means of locomotion. Disembodied zombie heads, while not particularly threatening, honestly, will in fact keep chomping uselessly until their brains are destroyed. | *Destroying the brains works to kill them. They don't react to pain or any other kind of threatening. Blowing off their limbs will certainly slow them down but they'll still keep dragging themselves after you so long as they have any possible means of locomotion. Disembodied zombie heads, while not particularly threatening, honestly, will in fact keep chomping uselessly until their brains are destroyed. | ||
*Please also make some effort to keep in mind what is a realistic level of skill and competence for your character, both in terms of the actual combat and in terms of the emotional impact of possibly having to stab people who may or may not have been friends and family (who are now trying to eat their faces) in the head. Are they a skilled fighter with years of training who lived through this last time around in New York? Probably then facing down a bunch of zombies will faze them a lot less. Are they a newly-manifested teenager without training who has never seen a zombie before in their life? It may not be quite so easy for them to hold their own against several of them without taking a single scrape or being at all shaken up. Obviously we have no direct control over this, but we do encourage people to stay within the bounds of what is logical for their character's experience and temperament! | *Please also make some effort to keep in mind what is a realistic level of skill and competence for your character, both in terms of the actual combat and in terms of the emotional impact of possibly having to stab people who may or may not have been friends and family (who are now trying to eat their faces) in the head. Are they a skilled fighter with years of training who lived through this last time around in New York? Probably then facing down a bunch of zombies will faze them a lot less. Are they a newly-manifested teenager without training who has never seen a zombie before in their life? It may not be quite so easy for them to hold their own against several of them without taking a single scrape or being at all shaken up. Obviously we have no direct control over this, but we do encourage people to stay within the bounds of what is logical for their character's experience and temperament! | ||
Line 92: | Line 104: | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" class="left" | '''Status''' | | style="border-style: solid; border-width: 1px" class="left" | '''Status''' | ||
| style="border-style: solid; border-width: 1px"| | | style="border-style: solid; border-width: 1px"| Completed | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" class="left" | '''Type''' | | style="border-style: solid; border-width: 1px" class="left" | '''Type''' | ||
Line 128: | Line 140: | ||
|} | |} | ||
[[Category:TPs]][[Category: | <div class="mw-collapsible mw-collapsed">'''Archived Logs''' | ||
<div class="mw-collapsible-content"> | |||
{{ RP Logs | name = {{BASEPAGENAME}} | columns = 3 | ordermethod = gamedate | namespace = ArchivedLogs }} | |||
|} | |||
</div></div> | |||
[[Category:TPs]][[Category:Completed TPs]] |
Latest revision as of 23:02, 27 January 2019
| ||||||||||||||||||||||||||||||||||||||||
|
| |||||||||||||||||||||||||||||||||||||||
Logs | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No logs have been posted yet. |
Archived Logs
1..5051..100(141 total) |
1..5051..100(141 total) |